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  • Be one of the first to download Microsoft XNA Game Studio Express 1.0

      Today Microsoft releases XNA Game Studio Express 1.0 The official link and download page aren't there yet but after digging around I found a link[1]. Here's the official link[2] [1] Microsoft XNA Game Studio Express 1.0 [2] Microsoft XNA Game Studio Express 1.0
    Posted to Erno de Weerd (Weblog) by ernow on December 11, 2006
  • Nuts

    Today I have met Jason Olson[1]. I have been reading his blog ever since the gaming world was looking for the ultimate gameloop in managed code[2]. Like Jason I love game development and do 'normal' development for my work. This week he is teaching Longhorn Server at a Train The Trainer event in Amsterdam. I'll be redelivering ...
    Posted to Erno de Weerd (Weblog) by ernow on December 4, 2006
  • Hobby projects

    Microsoft decided to open up the console game industry in a revolutionary way: up until now we've been struggling with all kinds of hacked, cracked and half decent SDK's to produce Indie games[1] for the consoles but now Microsoft announced a Express (free!) version of XNA[2]. Anyone will be able to write a game for the XBox (and Windows XP at ...
    Posted to Erno de Weerd (Weblog) by ernow on August 24, 2006
  • Article on Managed DirectX and .NET performance.

    Tom Miller has writen an article on improving (or not making obvious mistakes in) code that uses Managed DirectX. Although it might be aimed at game programmers, in my experience many .NET programmers just don't know the caveats of .NET. Writing games forces you to think about memory usage and performance.
    Posted to Erno de Weerd (Weblog) by ernow on August 9, 2005
  • DirectX for Windows Mobile 5.0

    In this introduction is a lot of info on Managed DirectX for Windows Mobile 5.0 I'm still looking for a little time to test this. I might even try to migrate my 3D engine…  
    Posted to Erno de Weerd (Weblog) by ernow on June 11, 2005
  • DirectX SDK (june 2005) and game programming update

    For all of us that enjoy writing a game and other serious applications: The DirectX SDK (june 2005) is out. Hmmm, a bit of a reminder for me that I need to spend more time on hobby programming instead of doing serious stuff in my own time… I'm really struggling to get shadows in my 3D engine and a more flexible design. More on this later…
    Posted to Erno de Weerd (Weblog) by ernow on June 7, 2005
  • Mobile DirectX examples and tutorials

    As I wrote about before: DirectX will be available for mobile devices. You can find quite a few examples and tutorials right here.   I guess Microsoft should release a beta emulator so I won't need to flash my PDA with beta stuff…   Edit: There is an emulator! I'll try and test it!    
    Posted to Erno de Weerd (Weblog) by ernow on May 16, 2005
  • Growing up, getting mobile

    Windows Mobile 5.0 has been announced and what a great set of features it will have. One feature that I really like is DirectX support but when I checked out all other new APIs I could help but thinking: ''It's about time.''   So now I can port my 3D engine to a Smart Phone or PDA…   They already ported WorldWind...    
    Posted to Erno de Weerd (Weblog) by ernow on May 12, 2005
  • Game main-loop (the never ending story)

    From Ideal Winforms gameloop: Corrections and Additions I have derived my implementation of the game mainloop. The reason I prefer this one is simple: I want 'pure' .NET; no PInvoke if not necessary.   public class TesterForm : System.Windows.Forms.Form { private enum WindowsMessage { Paint = 0x000F } ...
    Posted to Erno de Weerd (Weblog) by ernow on May 9, 2005
  • Main loop

    I finally decided to add a new category to this blog. As I mentioned before I like to program (3D) games for a hobby. Lately I have been porting my C++/OpenGL 3D engine to C#/Managed DirectX. I am also quite active in the game development community. One of the most discussed issues is how to program the main loop of a game. Now Tom ...
    Posted to Erno de Weerd (Weblog) by ernow on May 6, 2005
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